Interdisciplinary PhD and developer determined to bring his passion for data analysis, data visualization, and software engineering to genetic research.
I lead development of a space exploration edu-game called The Oregon Trajectory , published PhD dissertation based on my work in developing a modeling toolkit called BehaviorSim to aid health behavior change intervention design, coded an android live wallpaper designed to help kids exercise more using only a cartoon avatar, and have been a key contributor in development of the Cosmosium Engine and Asteroid Ventures Prototypes.
As a Physics/CS undergraduate at a small liberal arts college I discovered a passion for teaching sciences in my work as a computer science, physics, and math tutor for fellow undergraduates. Interacting with fellow students 1-on-1 at this early stage in my career taught me how to adapt to individuals with different learning styles and backgrounds. As a graduate student I worked several semesters as a TA for Introduction to Circuits, and was able to hone my skills in lecturing and lesson planning. As my PhD work steered towards Human-Computer Interaction, I found myself teaching in less direct ways as I published and presented works designed to bridge a knowledge gap between Behavioral Science and Control Systems and programmed educational tools based on emerging theories of gamified learning and adaptive human-computer interfaces. In my current work as a Research Software Engineer I take every opportunity to share my knowledge of linux systems, programming, and data analysis with my collaborating postdocs and students.
I have explored, visualized, and published on a wide-ranging medley of scientific data. Some of my favorites include: a PulsarMapper to re-create the pioneer/voyager map (and more), visualization methods for analyzing many behavioral intervention events (interventionViz), an exploration of genetic algorithms within Conway’s game of Life (LifeGenes).
I particularly enjoy coding controllers, whether that means writing embedded C for a wearable UV dosimeter, AI scripting for one of my games, or using genetic neural networks to give cells in Conway’s Game Life the power of movement. This passion and my coding skills pair well with my education in electrical engineering, physics, and human-computer interaction --- allowing me to branch out into emerging robotic and IoT applications.